DevLog: Scene 7 Intro Cinematic Done πŸŽ‰ Sneak Peek of Raven Inside πŸ‘€


Quick reminder: You can follow development more closely on the Trello board.

TLDR;

  • Scene 7 intro cinematic is done βœ…
  • Scene 7 writing is being polished

βœ… Last Week's Progress

What I accomplished since the last update:

  • Scene 7 Intro Cinematic - Completely finished πŸŽ‰ And if you're not aware, the next scene will open up with a cinematic animation featuring a jaded emotiokinetic Psion: Raven πŸ–€ This minute long cinematic includes 1,600 frames of animation (30fps @ 4k) and features a new custom soundtrack. This was all custom animation which took me a few weeks and a custom soundtrack that also took me a few days; I had a blast creating this and makes me want to do more! πŸ‘€

πŸ› οΈ Current Development

What I'm working on right now:

  • Scene 7 Writing - While this scene is finished, I'm just doing some minor rewrites and some polishing - simply because Raven deserves a very fleshed out introduction. Raven is such a unique and fun character, I am beyond excited to share her with you all!
  • Scene 7 Still Images - While I'm still writing the scene, I've already started on setting up the scene with Raven and Ambrose. My workflow and pipeline have increased exponentially since starting Blender, so I expect this scene to go by fairly quickly, once officially started!

πŸ‘€ Sneak Peek

Scene 7 is underway!

Raven is Ready

βš™οΈ Technical Corner

Blender Asset Library

This is another boring "nuii" blob of text, where I describe a feature that I've started using and that will significantly decrease the amount of time posing characters. Because of some recent updates to Blender's Asset Library that makes it more easily manageable and functional, I've started to implement this into my workflow. Blender's Asset Library allows you to add anything as an asset; materials, poses, nodes, environments, etc. With that, the biggest time saver for me will be using it for poses - I've found myself recreating the same pose for different characters over and over. For example, taking the newly-loaded-in character, and just making their hands appear "rested" against their side, or when their hands/arms are helping the character to explain their dialogue.As I continue to create more and more scenes, I'll be adding more and more poses to my Asset Library - to the point where I'll be able to just simply re-use pre-created poses 90% of the time, saving me gobs of time.

Here are just a few hand poses as an example of what I'm talking about:

πŸ’¬ Community Corner

Since the release of the ⚜️ Foundation Tiers (available only for a limited time), I want to express my sincerest and deepest gratitude to these supporters. It means the world to me that you've been so kind to support me and my efforts for Echoes of The Cataclysm❀️ I'm blown away at how much love and support this community gives, not only financially, but also constant kind words and words of encouragement.

I'm looking to make sure that I'm doing everything I can for my community, so I'd love to hear anyone and everyone's thoughts on what else I can do for my Patreon members (all tiers, including: Free, Resonance Brew, and all Foundation Tiers)! Please feel free to drop a comment! πŸ₯°

Don't forget to check out the Trello board for detailed progress updates! ❀️

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